Reynard Devlog #16 – New Crafting Recipes, Bugfixes and More (0.8.7)

Previous week I’ve had a lot of stuff going on… Grandpa passed away πŸ™ and we’ve attended the SGC. On SGC we’ve received tons of valuable feedback for Reynard. This week I’ve decided to implement and fix some of the suggested stuff. Thus this update revolves around bugfixes, crafting recipes and other minor stuff. New…

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Slovenian Games Conference (SGC) 2018

Last Saturday we’ve visited slovenian games conference! It was awesome! We’ve seen many great games and met many cool people! We’ll visit SGC next year again for sure! SGC is organized by the Slovenian Game Developers Association – Games Slovenia as an initiative to support and represent the Slovenian and regional games industry. Hundreds of…

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Reynard Devlog #15 – Achievements, Unlockables, New NPCs and Much More (0.8.6)

It’s been a while since I’ve released a new update for Reynard! I’ve been working on it every day… This game dev log is about an update bigger than any other (till now)! It brings achievements, unlockables, allies, new enemies and much more! Achievements and Unlockables I focused on elements for triggering “one more round”…

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Fighting Platformer I Made For My Birthday In 5 Days

This Saturday I was celebrating my birthday. Because I wanted a different entertainment for my guests, I’ve decided to challenge myself by creating a fighting platformer game in 5 days. I did it! It was a success! The characters are different versions of Reynard and the player’s main objective is to jump on the other…

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Reynard Devlog #14 – Daily Runs and a House (0.8.5)

We’re turning up the heat! Daily runs have been added to Reynard! Daily Runs Previous week’s Wilson is doing awesome! Players like him! More boss patches will come in the future, but first we’ve decided to spice things up with daily runs! Daily runs use a different dungeon seed on a daily basis, so in…

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Reynard Devlog #13 – Wilson (0.8.4)

New boss Wilson has arrived to Reynard’s dungeons! Wilson Previous week we’ve released an “easier” boss Doctor Plague and now I’m presenting you Wilson! He’s a weird entity (big eyeball) accompanied by small “Willies” (little eyeballs). Wilson deals chaotic damage and has a powerful energy beam attack! So you better be careful when you’re poking…

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Reynard Devlog #12 – Doctor Plague and More! (0.8.3)

Our fox is on a streak! We’re releasing another Reynard update! This week we’re bringing Doctor Plague to the party! Doctor Plague Some of our players complained that they can’t defeat our first boss Dexter because he’s too “difficulty”… Well… We don’t like nerfing stuff… But we can surely spice things up a little bit…

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Reynard Devlog #11 – Pawn shrine, Buffed enemies, Potion Hotkeys… (0.8.2)

Another week, another Reynard update! Last week we released the “Merchants” update and this week we’re introducing you to theΒ pawn shrine, buffed enemies and potion hotkeys! Pawn Shrines On your quest through dungeons, you will hoard a lot of items. Some of them will be useful, others not so much and because of Reynard’s limited…

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Reynard Devlog #10 – Merchants Update (0.8.1)

It’s been a while since I’ve posted a devlog in this form… Reynard has hit an early access stage and it’s available on itch.io and this is first content update which brings Merchants to the game! Merchants Until now, if you discovered hidden stairs, you could only reach library which offered different relics in exchange…

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Reynard – Road To Early Access

A fellow user on Reddit asked us a couple of questions about us, inspiration and the development process of Reynard. So I’ve decided to write a more general article… Let’s call it “Reynard – Road To Early Access.” TL;DR; We used Unity3D and the C# language. We were inspired by the wish of making our…

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