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Reynard Devlog #31 – Optimization, Bug Fixes and the Future (1.0.3)

This week I focused on optimization and bug fixes. I also have some important news about the future of Reynard and Hyper Fox Studios.

A lot of people asked me if Reynard will be released on Nintendo Switch platform and I can finally reply that… IT WILL!!! Nintendo approved my developer account for Switch. This gave me another huge motivation boost!

This means that I’ll be:

  • Adding more new content (bosses, enemies, items…),
  • Further optimize the game,
  • Squish undiscovered and upcoming bugs!

It’s good news, but I’ll have more expenses by getting the right hardware (Switch) and so on. Besides that, my PC freezes from time to time. I really hope that he only has a “phase”.

I’m super happy that so many of you support Reynard. But I’m not able to live off our little fox πŸ˜€ So in the next couple of weeks, I’ll try to earn enough money for the upcoming costs. I’ll have to pick up some client work in web development. So in these weeks don’t be mad if there will be only minor updates for Reynard.

Enough with the news! Here are the changes!

All Changes

  • [MAJOR] Movement and dash of Reynard and NPCs has been optimized. The game should run smooth now on 60 FPS.
  • [MINOR] Added the FPS option – 60 FPS.
  • [MINOR] Added the starting area blocades in Ferdinand’s level.
  • [MINOR] When crafting, everything except equipment now gets added to your inventory automatically.
  • [BUGFIX] Fixed the bug when you’d play on the easy mode and the perk would take away more stamina than allowed.
  • [BUGFIX] Daily run on easy mode now loads starting items correctly.
  • [BUGFIX] Mumu now deals damage over time.
  • [BUGFIX] Effect zones of spawned cursed weapons don’t get blown away by the wind anymore.
  • [BUGFIX] No more building stuff on player, enemy or ally ocuppied area in the invasion.
  • [BUGFIX] Fixed a room cell which had a “physical” golden key in it.

Until next time I wish you an awesome weekend and happy dungeon crawling! πŸ˜€

bugfixes future nintendo switch optimization

Reynard Devlog #30 – Difficulty Modes, Leagues and Much More (1.0.1 & 1.0.2)

Hey there! It’s the first week after the release and I’m happy to say that I’ve pushed 2 updates already! I know it’s not Friday… I’m releasing this update one day earlier because I’ll probably start working on other things that might take more time.

Difficulty Modes

Some of the players told me that the game is very difficult. I just couldn’t keep them waiting, so I quickly created an update which introduced an easy mode. Now players can select the difficulty first time before they enter the dungeon or in the options menu.

Easy mode reduces buffed enemy count, removes boss scaling and adds some cool starting items to the player at the beginning of the run.

Normal stayed… well… Normal πŸ˜€ But I’ve also added a hard mode, which I don’t want to spoil too much.

More Achievements

Because I’ve introduced the difficulty modes and because they were proposed by the community I’ve added 18 more of them. You can check all the achievements here.

Leagues

It wouldn’t be fair if players would be playing on a different difficulty and they’d be competing against each other on the same leaderboard. So leaderboard had to be split to 3 different ones:

  • Green League (Easy)
  • Orange League (Medium)
  • Indigo League (Hard)

Skeleton Mage

To spice things up on the hard mode I’ve added a new enemy. I hope you’ll like him ;D

Adding Skeleton Mage to the new Hard Mode

All Changes

  • [MAJOR] Added difficulty options easy and normal. Hard will be added later!
  • [MAJOR] Added a difficulty option Hard (I was just messing with you ;D)
  • [MAJOR] Added daily run leagues. Green (easy), Orange (normal) and Indigo (hard)!
  • [MAJOR] Added 18 new achievements!
  • [MINOR] You can’t build on occupied slot anymore. First you have to sell the building.
  • [MINOR] Damage taken by player is now colored red.
  • [ENEMY] Added a Skeleton mage (summoner). It appears on hard mode only!
  • [OPTION] You can now lock the frame rate to 144 or leave it uncapped.
  • [OPTION] Added an option to disable camera screen shake.
  • [OPTION] Added an option to disable damage numbers.
  • [BALANCING] Rebalanced the Gold boost relics.
  • [BALANCING] Reduced Ifrit’s staff knockback by 40%.
  • [BUGFIX] Fixed 1 buggy room cells.

I wish you happy dungeon crawling πŸ˜€

leagues reynard

Reynard Devlog #29 – Full Release (1.0.0)

Reynard is a game that I made when I dared to call myself a full-time indie game developer, a product that I made with a help of a friend and a small awesome community that formed around it.

I could be chasing version 1.0 for months or even years. But everything has to have a goal or at least a major milestone, and my main goal was to release a game that captures elements of my favorite genres in a good way. I think that my goal was achieved. Reynard has left the early access and I can’t wait for your feedback.

All Changes and Epilogue

  • [MAJOR] Because scoring changed during the development, I’ve reset the leaderboards.
  • [MINOR] Grammar fixes.
  • [BALANCING] Further improved rune generation.
  • [BALANCING] Buffed Ifrit boot’s fire trail damage.
  • [BALANCING] Buffed Barbarian’s battle axe damage.
  • [BUGFIX] No more double item purchases from merchants.
  • [REMOVED] Golem’s hand.
  • [REMOVED] Copper plank.

This is not the end! It’s a major milestone. I’ll continue to add improvements proposed by the community and my “imagination”.

I can bet that I’ll have to squash undiscovered bugs in the future and I’m pretty sure that I’ll have to start freelancing or find myself another job if I want to keep paying bills πŸ˜€

I’d like to thank BoΕ‘tjan, Nika and all the supporters! We did it! Thank you so much for staying with me on this journey. It’s been a hell of a ride but I’d do it all over again.

I really hope you like what Reynard has become. You can read about the whole journey here.

PS: I had to do this πŸ˜€

Regards,

Filip

full release reynard

Reynard Devlog #28 – Bunny Skin, Turret Animations and More (0.9.9)

Bunny Skin

I had to include a reward for the most skilled players. Here it is! A bunny skin! You’ll be able to unlock the bunny skin by completing a run under 25 minutes! It’s extremely hard, but still doable πŸ˜€

Reynard Bunny Costume

Turret Animations

Animations for the turrets now they are finally here!

Added animations to the turrets!

All Changes

  • [FEATURE] Added animations for the turrets.
  • [SKIN] If you unlock “Flash” achievement you will unlock the “Bunny” skin!
  • [SKIN] If you unlock “They fall like bricks!” achievement you will unlock the “Racoon” skin!
  • [MINOR] Enemies in the boss scene won’t drop loot and give you score anymore!
  • [MINOR] If you quit and resume the game your last perk will stay selected.
  • [BALANCING] Bubble, Triple and Xeno turret are not immune to fire anymore while Sun and Chill turrets are.
  • [BALANCING] Buffed necro staff. It’s not breakable anymore and it has higher life steal and a rune slot!
  • [BALANCING] Goblins aren’t immune to poison anymore.
  • [BALANCING] Undead creatures aren’t fully immune to necrotic damage anymore.
  • [BALANCING] Score relic’s values have been changed.
  • [BALANCING] Added a rune slot to Hakol’s head.
  • [BALANCING] Stamina cost of Abdul’s runes has been reduced from 10 to 5.
  • [BALANCING] Buffed Thin Blade’s damage!
  • [BUGFIX] If you have a full inventory and you try to purchase an item from the merchant you won’t loose gold anymore (this one was nasty… sorry).
  • [BUGFIX] Small stamina potion is not sold under medium stamina potion prices anymore.
  • [BUGFIX] Fixed the boom joe’s explosion animation.
  • [BUGFIX] Fixed 5 buggy room cells.
  • [BUGFIX] Dropping companion boost relic now correctly updates companion UI numbers.
  • [BUGFIX] Spikes for Doctor Plague now appear only in 3rd stage (If he’s the last boss on your way to Wizco).
  • [BUGFIX] Fixed zombie companions in the invasion (they would stay idle around staircase).
  • [BUGFIX] Moon in main menu doesn’t appear anymore when you go to the control settings.
  • [BUGFIX] Removed hints that weren’t valid anymore.
  • [REMOVED] Death camera.

Next week we’re leaving early access!!! Until then… Happy dungeon crawling and bug reporting πŸ˜€

bugfixes bunny skin reynard turret animations

Reynard Devlog #27 – Ally Zombies, Ifrit’s Staff and More (0.9.8)

Sadly I was sick this week, but gladly I managed to prepare stuff for 0.9.8 version of Reynard! Only 2 more weeks from 1.0 πŸ˜€

Ally Zombies

Vampire perk was underpowered! It is the most expensive perk after all and it just had to be buffed. Well I buffed it by adding an ally zombie to it!

Remember that if a zombie kills another enemy it will spawn another zombie. Same rule applies for an ally zombie. It can snowball insanely if you have companion relics.

To sum up the new vampire perk: 50% less health, 50% less stamina, start with an ally zombie and a vampiric rune (necro rune). To unlock the perk you’ll have to spend 20 boss coins!

Can’t stop playing with zombie companions πŸ˜€

Ifrit’s Staff

I don’t know if I can give credit to the fever or my imagination, but I had an urge to create a weapon that shoots fiery projectiles in every direction! Here’s the result – Ifrit’s Staff!

Ifrit’s Staff

Fresh Slimes

New Slimes

All Changes

  • [HUGE] Vampire perk’s price increased from 10 to 20. Start with a necrotic rune, zombie companion and 50% less health and stamina!
  • [WEAPON] Ifrit’s Staff.
  • [MINOR] New sprites for the slimes!
  • [MINOR] Buffed Doctor Plague’s 3rd stage (If he’s the last boss on your way to Wizco).
  • [MINOR] Added companion counter. Now you know how many companions you can have πŸ˜€
  • [MINOR] Added confirmation prompt before quiting or restarting.
  • [BALANCING] Nerfed Fire Spear’s damage over time.
  • [BUGFIX] Stamina again regenerates quicker in invasion and when the boss is defeated.
  • [BUGFIX] Enemies and bosses killed counters in “stats” should now be in sync with the achievements counter.
  • [BUGFIX] Skeleton companion now gets transfered between the scenes normally.
  • [BUGFIX] Damaged items like weapons and armors are now showing the correct value once you change the scene.

Until next week I wish you happy dungeon crawling πŸ˜€

ally zombies Fresh slimes ifrit's staff reynard

Reynard Devlog #25 – Damage Numbers, Zoe, Resolution Improvement and More (0.9.6)

Damage Numbers

Now you can see clearly what’s going on. How much damage you’re dealing, how much damage you’re receiving, if you’re getting healed etc.

In my opinion damage numbers give player a valuable feedback about what’s going on. In the future update I’ll add an option so you will still be able to disable them if you find them bothering.

Added some damage numbers! 

Zoe

Besides all the special rooms that you can find in Reynard, I wanted to add another thing that would reward exploration.

That’s why I’ve added Zoe. She’s a cool owl which can reward you with different items. You’ll be able to summon her only if you trigger all the pressure plates in the level.

Zoe
Zoe

You can select the type of reward you want to receive based on the pressure plates you’ve triggered. Reward types are:

  • Armor
  • Companion / Ally
  • Relic
  • Rune
  • Weapon

Resolution Improvements

As the playerbase of Reynard is growing, I’m receiving more and more feedback. One of the fellow gamers told me that he had an issue with a resolution. He told me that he can’t normally see the whole cell of the dungeon.

I had no other options left, but to tackle the camera again, which lead me to upgrade the whole unity project to the newer version etc.

Now in dungeon all players have the same visible field. I solved this with leaving the game to the monitor’s native resolution and adding black bars to the screen. It works good and the game looks smoother than with an older camera settings!

All Changes

  • [HUGE] Camera rendering changed. The dungeons should now be normally visible on “unordinary” resolutions.
  • [FEATURE] Added damage and healing numbers!
  • [FEATURE] Added Zoe (an owl).
  • [FEATURE] Reynard’s house has been redecorated!
  • [SKIN] Those who will unlock the “pot hater” achievement will also unlock the “pot hater” skin! (Inpsired by the one and only – Link).
  • [MINOR] UI is now being rendered clearer.
  • [MINOR] Damage of “damage over time” effect now gets applied after a second and not instantly!
  • [MINOR] Invasion now also spawns water.
  • [MINOR] Added more invasion layouts.
  • [BALANCING] Buffed the waves and subwaves of the invasion.
  • [BALANCING] Nerfed the xeno turret’s attack rate.
  • [BALANCING] Nerfed Sizzle’s damage and increased his attack rate.
  • [BALANCING] Buffed Cobra’s attack rate.
  • [BALANCING] Buffed fire spear’s fire duration.
  • [BALANCING] Tweaked the generation of runes which deal damage over time.
  • [BUGFIX] Fixed a lot of animator missing values.
  • [BUGFIX] Removed wooden club’s damage over time.
  • [BUGFIX] When moving up and left on keyboard Reynard was facing up. When moving up and right he was facing right. Now in both cases he faces up.
  • [BUGFIX] Fixed the Judy’s arrow’s starting position.
  • [BUGFIX] Fixed the Skeleton archer’s arrow’s starting position.
  • [BUGFIX] Changed Thunder Sword’s sprite.

Till next week happy dungeon crawling πŸ˜€

damage numbers new house resolution improvement zoe

Reynard Devlog #23 – Balancing, New Weapons and More (0.9.4)

It’s not the first time and definitely not the last time I’ll have to do some balancing.

Balancing

As said in our “Why early access?” section on steam we want to involve our early access supporters in development of the game.

Stamina Regeneration

Because it’s not the first time that we’ve received a proposal for stamina to regenerate itself instantly once you clear the room, we’ve added this feature.

Health Regeneration

Some of our players also pointed out that they don’t see much sense in waiting for their health to regenerate if they have a health regeneration relic. They see it as an exploit. After thinking about it for some time, I’ve decided that they’re right and that the relic should be removed. So it’s gone… for now πŸ˜€

Daily Runs and Scoring

The whole point of the daily run is to achieve the highest score. Until now if you didn’t die… you could clear every room and in the end your score would be very similar to your rival’s score.

That’s why from now on speed and remaining gold is being rewarded. If you complete a run under 40, 30 or 25 minutes you’ll get 10000 bonus score for each mark. Also at the end of the run remaining gold now gets transformed into a score.

Weapons

Titan’s Belt

It can spawn up to 4 circling discs around Reynard that stun and hurt attackers.

Titan’s Belt in action

Luna’s Cloak

Makes Reynard invisible for 5 seconds. Invisibility stops if you attack.

Luna’s Cloak in action

All Changes

  • [WEAPON] Titan’s Belt. Can spawn up to 4 circling discs around Reynard that stun and hurt attackers.
  • [WEAPON] Luna’s Cloak. Become invisible for 5 seconds. Invisibility stops if you attack.
  • [HUGE] Stamina refills when transitioning through doors. Regeneration rate is increased when you clear the room, you’re waiting for the next wave or you defeat the boss.
  • [MINOR] Wind can’t spawn in forge rooms anymore.
  • [MINOR] Added confetti to the win screen.
  • [MINOR] Repositioned the HP bar of Xeno turret.
  • [MINOR] Removed HP regeneration relics.
  • [MINOR] Minor modification to Foen’s island shape.
  • [MINOR] Added a tiny easter egg.
  • [MINOR] Added more supporters to the book of credits.
  • [MINOR] Speed is now being rewarded! If you complete a run under 40, 30 or 25 minutes you’ll get 10000 bonus score for each mark.
  • [MINOR] At the end of the run remaining gold gets transformed into score.
  • [BALANCING] Buffed the Ifrit’s boot’s fire damage and spread duration.
  • [BALANCING] Reduced starting max stamina to 20.
  • [BALANCING] Enemy loot drops in invasion are halved.
  • [BUGFIX] Goblins don’t steal from player when hitting his allies.
  • [BUGFIX] Fixed lifestealing from corpses.
  • [BUGFIX] Fixed jittering of a special weapon image on a HUD.
  • [BUGFIX] Falling Boulders now deal normal damage instead of fire.
  • [BUGFIX] Fixed 10 room cells that displayed water in a weird way.

Next week I’ll heavily focus on boss scaling, balancing, polishing and more.

Happy dungeon crawling πŸ˜€

balancing fox luna's cloak reynard titan's belt

Reynard Devlog #22 – Special Weapons and More (0.9.3)

Happy New Year!

Special Weapons

After watching some of my friends, youtubers and streamers play Reynard, I’ve noticed that they got “crappy” items or items that have the same functionality way too many times. It was an eye opening moment.

I’ve decided to rebalance some of the weapons. Remove the ones that are “underperforming” and most importantly create more special weapons which are fun to use.

Ifrit’s Boots

I’m not gonna go in full details who or what Ifrit is, but I can tell you that he’s a fiery being. Frequently he appears as a powerful ally in the games I love.

If Reynard gets his boots, he can activate them and spawn a fiery trail. His trail is limited to 10 flames. The flame count can be increased by 2 for each fire rune inserted into the boots.

Reynard Ifrit’s Boots

Jolt (Jolt Volt and Jolt Volt Bolt)

I was always impressed in other games with weapons or spells that have a chain lightning effect. I couldn’t wait any longer. It’s here in 3 forms. “Jolt”, “Jolt Volt” and “Jolt Volt Bolt” (More words == More Power) πŸ˜€

Testing “Jolt Volt Bolt” in Reynard

Luna’s Mirror

Foxes are known tricksters. So Reynard needed an item for fooling enemies. Behold the “Luna’s Mirror”. It spawns Reynard’s reflection which taunts the surround enemies.

All Changes

  • [WEAPON] Ifrit’s Boots. When you activate them, they spawn fiery trail!
  • [WEAPON] Added Luna’s mirror. It spawns a projection of the owner which taunts the enemies.
  • [WEAPON] Buster Sword. No explanation needed.
  • [WEAPON] Added Jolt, Jolt Volt and Jolt Volt Bolt – Items that shoot “chain lightning” like projectiles.
  • [HUGE] A lot of weapons have been rebalanced. Many “junk” weapons have been removed. Critical koeficient for every weapon is now minimum 2.
  • [MINOR] Rune slots are now displayed in a text form! Now you know how many rune slots a weapon has even if you’re purchasing it from a merchant.
  • [MINOR] You can now sell buildings in invasion. Added sfx when buying and selling.
  • [MINOR] Space button is now scaled correctly in the dialogue window.
  • [MINOR] Spider, spider webs and web traps have new skins!
  • [BALANCING] Bosses now have larger pool of dropabble “cool” items.
  • [BALANCING] Silver chest can now contain any item.
  • [BUGFIX] Bug where you could stay locked out should be fixed.
  • [BUGFIX] Fixed the Runemaster perk. Runes get assigned correctly now.
  • [BUGFIX] Wave counter now gets updated correctly in the beginning.
  • [BUGFIX] If Ferdinand was attacked by a companion… Sometimes he wouldn’t trigger boulders.

Hope you like how the game is evolving. I’ll add more stuff and special weapons next week πŸ˜€

ifrit's boots jolt volt bolt luna's mirror special weapons

Reynard Devlog #21 – Racoon skin and More (0.9.2)

It’s holiday season and I’ve been busy… eating and hanging out with my family. But I didn’t forget about my fellow gamers!

Racoon Skin

To express my gratitude to early access supporters I’m including the Racoon’s skin to Reynard. Once Reynard is fully released the skin will become a DLC. Early access supporters will be able to claim it for free!

Here’s the skin in action:

Reynard Racoon Skin

All Changes

  • [FEATURE] Added a free Racoon for early access supporters.
  • [FEATURE] Added trapped breakables. When you break something (pots etc.) there is a chance of spawning a cursed weapon.
  • [MINOR] Main menu music now fades in instead of blowing out your ears πŸ˜€
  • [MINOR] Music volume gets reduced by 50% once the game is paused.
  • [BALANCING] Kitchen knife damage increased from 0.75 to 1.
  • [BALANCING] Necro Staff’s kill count before summoning an ally skeleton is reduced from 10 to 7.
  • [BUGFIX] All pots now add to pot breaker achievement.
  • [BUGFIX] Cursed fork can now damage companions.

As you can see, this was a shorter update since it’s holiday season and I’ve been busy. But I’ll prepare a bigger update next week πŸ˜€

See you in the next year!

racoon racoon skin reynard