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This week I focused on optimization and bug fixes. I also have some important news about the future of Reynard and Hyper Fox Studios.
A lot of people asked me if Reynard will be released on Nintendo Switch platform and I can finally reply that… IT WILL!!! Nintendo approved my developer account for Switch. This gave me another huge motivation boost!
This means that I’ll be:
It’s good news, but I’ll have more expenses by getting the right hardware (Switch) and so on. Besides that, my PC freezes from time to time. I really hope that he only has a “phase”.
I’m super happy that so many of you support Reynard. But I’m not able to live off our little fox π So in the next couple of weeks, I’ll try to earn enough money for the upcoming costs. I’ll have to pick up some client work in web development. So in these weeks don’t be mad if there will be only minor updates for Reynard.
Enough with the news! Here are the changes!
Until next time I wish you an awesome weekend and happy dungeon crawling! π
bugfixes future nintendo switch optimizationHey there! It’s the first week after the release and I’m happy to say that I’ve pushed 2 updates already! I know it’s not Friday… I’m releasing this update one day earlier because I’ll probably start working on other things that might take more time.
Some of the players told me that the game is very difficult. I just couldn’t keep them waiting, so I quickly created an update which introduced an easy mode. Now players can select the difficulty first time before they enter the dungeon or in the options menu.
Easy mode reduces buffed enemy count, removes boss scaling and adds some cool starting items to the player at the beginning of the run.
Normal stayed… well… Normal π But I’ve also added a hard mode, which I don’t want to spoil too much.
Because I’ve introduced the difficulty modes and because they were proposed by the community I’ve added 18 more of them. You can check all the achievements here.
It wouldn’t be fair if players would be playing on a different difficulty and they’d be competing against each other on the same leaderboard. So leaderboard had to be split to 3 different ones:
To spice things up on the hard mode I’ve added a new enemy. I hope you’ll like him ;D
Adding Skeleton Mage to the new Hard Mode
I wish you happy dungeon crawling π
leagues reynardReynard is a game that I made when I dared to call myself a full-time indie game developer, a product that I made with a help of a friend and a small awesome community that formed around it.
I could be chasing version 1.0 for months or even years. But everything has to have a goal or at least a major milestone, and my main goal was to release a game that captures elements of my favorite genres in a good way. I think that my goal was achieved. Reynard has left the early access and I can’t wait for your feedback.
This is not the end! It’s a major milestone. I’ll continue to add improvements proposed by the community and my “imagination”.
I can bet that I’ll have to squash undiscovered bugs in the future and I’m pretty sure that I’ll have to start freelancing or find myself another job if I want to keep paying bills π
I’d like to thank BoΕ‘tjan, Nika and all the supporters! We did it! Thank you so much for staying with me on this journey. It’s been a hell of a ride but I’d do it all over again.
I really hope you like what Reynard has become. You can read about the whole journey here.
PS: I had to do this π
Regards,
Filip
full release reynardI had to include a reward for the most skilled players. Here it is! A bunny skin! You’ll be able to unlock the bunny skin by completing a run under 25 minutes! It’s extremely hard, but still doable π
Reynard Bunny Costume
Animations for the turrets now they are finally here!
Added animations to the turrets!
Next week we’re leaving early access!!! Until then… Happy dungeon crawling and bug reporting π
bugfixes bunny skin reynard turret animationsSadly I was sick this week, but gladly I managed to prepare stuff for 0.9.8 version of Reynard! Only 2 more weeks from 1.0 π
Vampire perk was underpowered! It is the most expensive perk after all and it just had to be buffed. Well I buffed it by adding an ally zombie to it!
Remember that if a zombie kills another enemy it will spawn another zombie. Same rule applies for an ally zombie. It can snowball insanely if you have companion relics.
To sum up the new vampire perk: 50% less health, 50% less stamina, start with an ally zombie and a vampiric rune (necro rune). To unlock the perk you’ll have to spend 20 boss coins!
Can’t stop playing with zombie companions π
I don’t know if I can give credit to the fever or my imagination, but I had an urge to create a weapon that shoots fiery projectiles in every direction! Here’s the result – Ifrit’s Staff!
Ifrit’s Staff
New Slimes
Until next week I wish you happy dungeon crawling π
ally zombies Fresh slimes ifrit's staff reynardNow you can see clearly what’s going on. How much damage you’re dealing, how much damage you’re receiving, if you’re getting healed etc.
In my opinion damage numbers give player a valuable feedback about what’s going on. In the future update I’ll add an option so you will still be able to disable them if you find them bothering.
Added some damage numbers!
Besides all the special rooms that you can find in Reynard, I wanted to add another thing that would reward exploration.
That’s why I’ve added Zoe. She’s a cool owl which can reward you with different items. You’ll be able to summon her only if you trigger all the pressure plates in the level.
You can select the type of reward you want to receive based on the pressure plates you’ve triggered. Reward types are:
As the playerbase of Reynard is growing, I’m receiving more and more feedback. One of the fellow gamers told me that he had an issue with a resolution. He told me that he can’t normally see the whole cell of the dungeon.
I had no other options left, but to tackle the camera again, which lead me to upgrade the whole unity project to the newer version etc.
Now in dungeon all players have the same visible field. I solved this with leaving the game to the monitor’s native resolution and adding black bars to the screen. It works good and the game looks smoother than with an older camera settings!
Till next week happy dungeon crawling π
damage numbers new house resolution improvement zoeIt’s not the first time and definitely not the last time I’ll have to do some balancing.
As said in our “Why early access?” section on steam we want to involve our early access supporters in development of the game.
Because itβs not the first time that weβve received a proposal for stamina to regenerate itself instantly once you clear the room, we’ve added this feature.
Some of our players also pointed out that they donβt see much sense in waiting for their health to regenerate if they have a health regeneration relic. They see it as an exploit. After thinking about it for some time, Iβve decided that they’re right and that the relic should be removed. So itβs goneβ¦ for now π
The whole point of the daily run is to achieve the highest score. Until now if you didnβt dieβ¦ you could clear every room and in the end your score would be very similar to your rivalβs score.
That’s why from now on speed and remaining gold is being rewarded. If you complete a run under 40, 30 or 25 minutes you’ll get 10000 bonus score for each mark. Also at the end of the run remaining gold now gets transformed into a score.
It can spawn up to 4 circling discs around Reynard that stun and hurt attackers.
Titan’s Belt in action
Makes Reynard invisible for 5 seconds. Invisibility stops if you attack.
Luna’s Cloak in action
Next week I’ll heavily focus on boss scaling, balancing, polishing and more.
Happy dungeon crawling π
balancing fox luna's cloak reynard titan's beltHappy New Year!
After watching some of my friends, youtubers and streamers play Reynard, I’ve noticed that they got “crappy” items or items that have the same functionality way too many times. It was an eye opening moment.
I’ve decided to rebalance some of the weapons. Remove the ones that are “underperforming” and most importantly create more special weapons which are fun to use.
I’m not gonna go in full details who or what Ifrit is, but I can tell you that he’s a fiery being. Frequently he appears as a powerful ally in the games I love.
If Reynard gets his boots, he can activate them and spawn a fiery trail. His trail is limited to 10 flames. The flame count can be increased by 2 for each fire rune inserted into the boots.
Reynard Ifrit’s Boots
I was always impressed in other games with weapons or spells that have a chain lightning effect. I couldn’t wait any longer. It’s here in 3 forms. “Jolt”, “Jolt Volt” and “Jolt Volt Bolt” (More words == More Power) π
Testing “Jolt Volt Bolt” in Reynard
Foxes are known tricksters. So Reynard needed an item for fooling enemies. Behold the “Luna’s Mirror”. It spawns Reynard’s reflection which taunts the surround enemies.
Hope you like how the game is evolving. I’ll add more stuff and special weapons next week π
ifrit's boots jolt volt bolt luna's mirror special weaponsIt’s holiday season and I’ve been busy… eating and hanging out with my family. But I didn’t forget about my fellow gamers!
To express my gratitude to early access supporters I’m including the Racoon’s skin to Reynard. Once Reynard is fully released the skin will become a DLC. Early access supporters will be able to claim it for free!
Here’s the skin in action:
Reynard Racoon Skin
As you can see, this was a shorter update since it’s holiday season and I’ve been busy. But I’ll prepare a bigger update next week π
See you in the next year!
racoon racoon skin reynard