Reynard Devlog #1

In previous blog post I was writing about our Pariah progress and why we decided to work on another game instead. From now on there will only be progress reports for Reynard project. I’m gonna try to keep these progress reports short and simple 😀 Reynard’s Story Reynard is a human-like fox who works as…

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Pariah on pause and the beginning of Reynard

If you’ve been following our blog, you’ve read that we are working on a game called Pariah: Anton. Well… the development did not come to an end, but it reached the point where we took a pause. Here are couple of reasons for the pause: I have to finish couple of systems (AI is one of…

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Space Cyclops

Space Cyclops is our product of having a “small” break on Pariah project. It’s a match 3 game! Super Nova is going to destroy Space Cyclops planet! It’s your job to save them by teleporting them to another planet! You can teleport them by matching at least 3 of them! Play through many levels and…

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Pariah: Anton – Generated grass biomes [screenshots]

I still didn’t find the time to write the whole progress report about Pariah, but I can say that in the evenings I’ve been practicing pixel art and during the daytime, I’ve been programming! Because Žiga was late with his art work, I’ve imported my own creations to the generator and it produced couple of…

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Loot drop table implementation in Unity3D (C#)

Many games like Diablo, World of Warcraft and Final Fantasy use loot drop tables for… well… amm… loot drops and stuff 😀 Currently in Pariah I’m facing random generation. Even though it’s gonna be “randomly” generated world, I still want to have some kind of control over the quantity of spawned items, randomly picked backgrounds, vegetation,…

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Colors and tilesets in a “cyberpunk” game

In the past week, I was mainly focusing on color scheme and tilesets. Because we are aiming for cyberpunk color scheme, I have selected colors that can be combined to bring out that ‘neon’ shine with which we want to stand out. Working with that kind of color scheme (very light and shiny), made me realize,…

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Pariah: Anton – progress report #1

“Pariah: Anton” is our next upcoming game. It is going to be a combination of tower defense game and a 2D sidescroller set in an apocalyptic cyberpunk world. The game will have a background story with as little text as possible (Yeah… I’m a fan of Hyper Light Drifter and Kingdom). Game info Player’s main mission…

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The journey of game art and design

Seeing our game Math Panda on google play store published, and most of all, my own graphics, made me really proud and hyped for the next project. I was always only into programming. My work consisted of PHP development with Laravel framework and frontend technologies. Chasing that bits of code from one project to another…

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Math Panda

Math panda is our first game! Want to practice math? Let the Math Panda shake your world of mathematical equations. Bring your mathematical skills to next level with this simple game, and try to win all the available abacus as prizes. Choose between addition, subtraction, multiplication and division, or group them as you wish. Levels suitable for each and every…

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Beginning of our indie games development journey

I always saw video games as a form of art. To me, video games are one the most powerful mediums to present stories and trigger emotions. I’ll always recall when I got my first console and a game with it. The game was no other than “Super Mario World” which pulled me in the gaming world very, very deep. It just felt awesome when you woke up on the saturday morning, invited your friends to come over and spent the whole day talking and smashing controller’s buttons while playing video games. There wasn’t a week when one of your friends didn’t show you a new trick he pulled out in a game, a new easteregg he discovered or highscore he set.

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