When Hammlet’s wife Prascilla goes missing, Reynard immediately grabs his high-tech gauntlet and goes on an adventure. In order to rescue Prascilla from becoming “Goulash” and his home island Foen from an invasion, he has to defeat many vicious creatures and villains.
Reynard is a mixture of procedurally generated action RPG and a Tower Defense genre with roguelike elements. It has been influenced by classics such as Legend of Zelda and an indie classic – Binding of Isaac. It contains features such as:Countlessproceduraly generated dungeons, TD maps and runes!
More than 200 different items!
Fast paced action against challenging enemies and bosses!
Progression through perk and blueprint system!
Simple yet cool crafting system!
Lovely story and companions!
Gamepad is extremely recommended, but keyboard also works.
Cryptocurrencies are changing financial system and the way we build applications in front of our eyes. I believe that cryptocurrency Enjin coin will reshape a good portion of “In game purchases” in free to play games.
Problem of free to play games
Most of gamers are not game developers and many of them have no clue how much time and effort is put into making a game. Many of them don’t understand how sanity vapes away, when a developer runs into a problem which is bugging him for a day or two… and in the end… the problem is solved by placing brackets in the correct positions.
For an example in a model of free to play games which is very popular in mobile gaming, developers try to repay their work by showing ads to players or by trying to sell them virtual items. Usually the developers who try to monetize their games by showing ads, receive negative feedback. We all know that games should not serve as a medium for flashing player’s eyes with irrelevant ads (diaper, car, bank, etc)… They really break the whole gaming experience.
Some players say that they’d rather pay a 1$ or 2$ to remove ads from the game, but the problem is that not all developers on google play store can offer in app purchases. One of those reasons can be that they don’t live in a country where they could open google’s merchant account etc.
IAPs also have a downside. There’s always a middle man who takes a “fair” fee. For an example if you want to buy special golden virtual cookies in a “cookie baking” game, you will be redirected to visa’s or paypal’s page where you’ll have to authorize payment and pay them processing fee from 1-3%. Imagine doing that dozen of times… You’re loosing money!
Even when you become an owner of that virtual item, once you stop playing the game, you can’t do a thing with it. It would be really nice if you could trade or sell it. That’s where Enjin coin comes in.
In my point of view the biggest benefits that Enjin coin can offer:
Trade between gaming items from different games.
Decentralized payment gateway with no middle-man.
No fraud, chargebacks, or cancellations.
Minimal fees for blockchain transactions.
Conversion of virtual goods directly back to Enjin Coins.
Platform agnostic currency.
Can they succeed?
Success of idea is highly dependent on the number of people that are willing to accept and implement it. Enjin coin has a huge community. Their origin comes from Enjin, which is all-in-one platform for creation of Minecraft, guild or clan websites.
They had a successful ICO and are active and transparent about their work. They have become the first platinum sponsor of godot engine and are working on SDKs for Unity3D. Once the SDK for Unity3D will be released, I’m sure we’re gonna try it out.
So can they succeed? I think yes! But in the end only time will tell.
I always saw video games as a form of art. To me, video games are one the most powerful mediums to present stories and trigger emotions. I’ll always recall when I got my first console and a game with it. The game was no other than “Super Mario World” which pulled me in the gaming world very, very deep. It just felt awesome when you woke up on the saturday morning, invited your friends to come over and spent the whole day talking and smashing controller’s buttons while playing video games. There wasn’t a week when one of your friends didn’t show you a new trick he pulled out in a game, a new easteregg he discovered or highscore he set.
Anyway… “I grew up”, discovered my passion besides gaming (programming), finished college where I met 3 awesome dudes, found a steady IT job, worked for a while, discovered that I’m not satisfied in my job, quit my job and finally decided that I want to give myself a chance as a freelance web developer or as an indie game developer.
At that time, I realized that this is probably going to be a rare opportunity in a lifetime to fully dedicate my working hours to something that I really want to do. It was a time when a friend (Žiga) called me and proposed a hackaton saturday at his place. I was hyped.
On this little hackaton, we decided to create a simple mobile game, which helps kids to learn Math (Math Panda). We finished the whole project in 2 weeks and published it in a google play store. We were proud.
The whole experience of cooperating in a game development with other friends made me feel awesome. Because of that feeling and a feeling that we can develop games faster and better if we cooperate, I dared to imagine something bigger… I told my friends about the next project… and now here we are for the next 5-6 months, trying to make another game.
The next post will be about the “Pariah: Anton” – our next game. If you want to stay updated about our progress, subscribe to our newsletter in the sidebar.