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Posts tagged as “reynard”

Reynard Devlog #18 – Tutorial, Death Cam, Chewie Companion, Skins and More (0.8.9)

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Finally… A tutorial has been added. The game will now explains its basics in an “interactive” way. Tutorial When getting feedback from players, I’ve noticed that very few of them figured out all of the game’s mechanics. Many players didn’t know that there is crafting in the game, that you…

Reynard – Available on Steam

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Finally we’ve reached the milestone of releasing Reynard on Steam πŸ˜€ Last month I’ve been preparing everything for releasing Reynard on Steam. From filling out forms, helping to create a new trailer, promoting on social media, contacting curators and creating a dedicated website for Reynard. This all took a fair…

Reynard Devlog #13 – Wilson (0.8.4)

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New boss Wilson has arrived to Reynard’s dungeons! Wilson Previous week we’ve released an “easier” boss Doctor Plague and now I’m presenting you Wilson! He’s a weird entity (big eyeball) accompanied by small “Willies” (little eyeballs). Wilson deals chaotic damage and has a powerful energy beam attack! So you better…

Reynard Devlog #11 – Pawn shrine, Buffed enemies, Potion Hotkeys… (0.8.2)

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Another week, another Reynard update! Last week we released the “Merchants” update and this week we’re introducing you to theΒ pawn shrine, buffed enemies and potion hotkeys! Pawn Shrines On your quest through dungeons, you will hoard a lot of items. Some of them will be useful, others not so much…

Reynard – Road To Early Access

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A fellow user on Reddit asked us a couple of questions about us, inspiration and the development process of Reynard. So I’ve decided to write a more general article… Let’s call it “Reynard – Road To Early Access.” TL;DR; We used Unity3D and the C# language. We were inspired by…