Reynard

Story When Hammlet’s wife Prascilla goes missing, Reynard immediately grabs his high-tech gauntlet and goes on an adventure. In order to rescue Prascilla from becoming “Goulash” and his home island Foen from an invasion, he has to defeat many vicious creatures and villains. Gameplay Reynard is a mixture of procedurally generated action RPG and a…

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Reynard Devlog #9 – Inventory, HUD Update, Areas

In previous post, we’ve showcased the weapons and the runes… And now, after couple of weeks I’m able to show you the inventory which brings the ability to swap those runes! Slimes and Health bars You can also see that we’ve replaced the Slime’s sprites… When these slimes get attacked and if they get hurt,…

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Reynard Devlog #8 – Rune System

We have a working rune system! Feature update For couple of weeks I’ve been working on how different systems interact with each other. The reason I’ve spent so much time on this task is because I really wanted to make it as modular as possible. Modularity of the systems will significantly increase the speed of…

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Reynard Devlog #7 – Dialogue System Reynard Can Talk!

Hello again. As I mentioned in last week devlog my next mission was dialogue system. Dialogue system I tinkered a bit with Nodecanvas and their system, which has a lot of possibilities, but in the end I made my own. It’s really basic for now but Reynard can talk to you without problems. I will…

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Reynard Devlog #6 – Changing Colors And More

This week we are changing colors of sprites in Reynard. Benefit is that we can change colors of whole sprite or change only selected colors which we want to change, so we can have even more diverse dungeons as mentioned in previous Devlog. Shaders? This is achieved in two ways. First is with shaders and…

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Reynard Devlog #5 – Minimap, HUD, Boomerang, Flames…

In previous devlog I showed you some progress on dungeons and today I can show you the basic minimap and some other cool stuff! Feature update Because we’re not that hardcore that we would leave our Reynard to wander around the dungeons without a minimap, we have decided to add it. Current version of the minimap…

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Reynard Devlog #4 – Dungeons

In previous Reynard devlog, Boštjan revealed that we’re planning to add a world map and in this post I want to write about the dungeons. Challenges Before the development of the game, we’ve set some ground rules. One of those rules was that we want to increase the replayability of the game. That’s the reason…

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Reynard Devlog #3 – World Map

Hello, my name is Boštjan and i think it’s my first time writing here about Reynard. Unity and 2D tiles So lets talk a little bit about Unity and 2D tiles. When we started developing reynard we decided to use Super Tilemap Editor, because we figured out that it is simply better than tools that…

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Reynard Devlog #2 – Weapons, Chests, Loot drops, Slimes, First Sprites…

It’s Friday and I have a new progress report on Reynard! In this devlog, I’ve merged a couple of videos and thoughts from my archive. Feature update Because Reynard can move in multiple directions and we’re using only 4 directions to visually show where he’s going, it was really hard to aim with his ranged…

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Enjin Coin – Cryptocurrency For Games

Cryptocurrencies are changing financial system and the way we build applications in front of our eyes. I believe that cryptocurrency Enjin coin will reshape a good portion of “In game purchases” in free to play games. Problem of free to play games Most of gamers are not game developers and many of them have no…

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