Pariah on pause and the beginning of Reynard

If you’ve been following our blog, you’ve read that we are working on a game called Pariah: Anton. Well… the development did not come to an end, but it reached the point where we took a pause.

Here are couple of reasons for the pause:

  • I have to finish couple of systems (AI is one of them).
  • Žiga still has to finish environment and UI art.
  • Patrick has some song and SFX writing to do.

I can tell that my motivation dropped because I’ve been working on a codebase for a long time. And the biggest reason for the motivation drop is a lack of vision of a finished game. I’ve reached a point where I couldn’t visualize the end game and that made me very frustrated.

The team had a meeting where we discussed the future of the game and how we’ll implement some stuff to finally finish it. A couple of days before that meeting I’ve shown guys a prototype I’ve been working on… And because prototype seemed cool… On a meeting, we decided to start and finish that prototype before finishing Pariah.

The prototype – Reynard

Sometimes when I have no willpower to work on certain projects, I start prototyping and designing other stuff. Which certainly isn’t a pattern that many other developers face. As a fan of Hyper Light Drifter, Final Fantasy and Zelda games, I knew that sooner or later I’ll open Unity3D and start working on my own version of a top-down game.

It actually happened… and unlike other times when I keep prototypes for myself, I showed it to my friends in hyper fox studios.

It is a very basic prototype of a top-down game, but it directed us on a new path. To keep me motivated to the end of the project, I’ve decided to post an update on a Reynard game every Friday!  Follow us on social media to stay tuned!

Regards,

Filip

 

 

Paraih pause Prototype reynard unity3D