Hello, my name is Boštjan and i think it’s my first time writing here about Reynard. Unity and 2D tiles So lets talk a little bit about Unity and 2D tiles. When we started developing reynard we decided to use Super Tilemap Editor, because we figured out that it is…
It’s Friday and I have a new progress report on Reynard! In this devlog, I’ve merged a couple of videos and thoughts from my archive. Feature update Because Reynard can move in multiple directions and we’re using only 4 directions to visually show where he’s going, it was really hard…
Cryptocurrencies are changing financial system and the way we build applications in front of our eyes. I believe that cryptocurrency Enjin coin will reshape a good portion of “In game purchases” in free to play games. Problem of free to play games Most of gamers are not game developers and…
In previous blog post I was writing about our Pariah progress and why we decided to work on another game instead. From now on there will only be progress reports for Reynard project. I’m gonna try to keep these progress reports short and simple 😀 Reynard’s Story Reynard is a…
If you’ve been following our blog, you’ve read that we are working on a game called Pariah: Anton. Well… the development did not come to an end, but it reached the point where we took a pause. Here are couple of reasons for the pause: I have to finish couple of…
Space Cyclops is our product of having a “small” break on Pariah project. It’s a match 3 game! Super Nova is going to destroy Space Cyclops planet! It’s your job to save them by teleporting them to another planet! You can teleport them by matching at least 3 of them!…
I still didn’t find the time to write the whole progress report about Pariah, but I can say that in the evenings I’ve been practicing pixel art and during the daytime, I’ve been programming! Because Žiga was late with his art work, I’ve imported my own creations to the generator…
Many games like Diablo, World of Warcraft and Final Fantasy use loot drop tables for… well… amm… loot drops and stuff 😀 Currently in Pariah I’m facing random generation. Even though it’s gonna be “randomly” generated world, I still want to have some kind of control over the quantity of spawned…
In the past week, I was mainly focusing on color scheme and tilesets. Because we are aiming for cyberpunk color scheme, I have selected colors that can be combined to bring out that ‘neon’ shine with which we want to stand out. Working with that kind of color scheme (very light…
“Pariah: Anton” is our next upcoming game. It is going to be a combination of tower defense game and a 2D sidescroller set in an apocalyptic cyberpunk world. The game will have a background story with as little text as possible (Yeah… I’m a fan of Hyper Light Drifter and Kingdom).…