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Slovenian Games Conference (SGC) 2018

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Last Saturday we’ve visited slovenian games conference! It was awesome! We’ve seen many great games and met many cool people! We’ll visit SGC next year again for sure! SGC is organized by the Slovenian Game Developers Association – Games Slovenia as an initiative to support and represent the Slovenian and…

Reynard Devlog #15 – Achievements, Unlockables, New NPCs and Much More (0.8.6)

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It’s been a while since I’ve released a new update for Reynard! I’ve been working on it every day… This game dev log is about an update bigger than any other (till now)! It brings achievements, unlockables, allies, new enemies and much more! Achievements and Unlockables I focused on elements…

Reynard Devlog #13 – Wilson (0.8.4)

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New boss Wilson has arrived to Reynard’s dungeons! Wilson Previous week we’ve released an “easier” boss Doctor Plague and now I’m presenting you Wilson! He’s a weird entity (big eyeball) accompanied by small “Willies” (little eyeballs). Wilson deals chaotic damage and has a powerful energy beam attack! So you better…

Reynard Devlog #11 – Pawn shrine, Buffed enemies, Potion Hotkeys… (0.8.2)

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Another week, another Reynard update! Last week we released the “Merchants” update and this week we’re introducing you to theΒ pawn shrine, buffed enemies and potion hotkeys! Pawn Shrines On your quest through dungeons, you will hoard a lot of items. Some of them will be useful, others not so much…

Reynard – Road To Early Access

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A fellow user on Reddit asked us a couple of questions about us, inspiration and the development process of Reynard. So I’ve decided to write a more general article… Let’s call it “Reynard – Road To Early Access.” TL;DR; We used Unity3D and the C# language. We were inspired by…