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Reynard – Road To Early Access

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A fellow user on Reddit asked us a couple of questions about us, inspiration and the development process of Reynard. So I’ve decided to write a more general article… Let’s call it “Reynard – Road To Early Access.” TL;DR; We used Unity3D and the C# language. We were inspired by…

Reynard

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Story When Hammlet’s wife Prascilla goes missing, Reynard immediately grabs his high-tech gauntlet and goes on an adventure. In order to rescue Prascilla from becoming “Goulash” and his home island Foen from an invasion, he has to defeat many vicious creatures and villains. Gameplay Reynard is a mixture of procedurally…

Reynard Devlog #8 – Rune System

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We have a working rune system! Feature update For couple of weeks I’ve been working on how different systems interact with each other. The reason I’ve spent so much time on this task is because I really wanted to make it as modular as possible. Modularity of the systems will…

Reynard Devlog #4 – Dungeons

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In previous Reynard devlog, Boštjan revealed that we’re planning to add a world map and in this post I want to write about the dungeons. Challenges Before the development of the game, we’ve set some ground rules. One of those rules was that we want to increase the replayability of…

Reynard Devlog #3 – World Map

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Hello, my name is Boštjan and i think it’s my first time writing here about Reynard. Unity and 2D tiles So lets talk a little bit about Unity and 2D tiles. When we started developing reynard we decided to use Super Tilemap Editor, because we figured out that it is…