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Reynard Devlog #15 – Achievements, Unlockables, New NPCs and Much More (0.8.6)

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It’s been a while since I’ve released a new update for Reynard! I’ve been working on it every day… This game dev log is about an update bigger than any other (till now)! It brings achievements, unlockables, allies, new enemies and much more! Achievements and Unlockables I focused on elements…

Reynard Devlog #13 – Wilson (0.8.4)

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New boss Wilson has arrived to Reynard’s dungeons! Wilson Previous week we’ve released an “easier” boss Doctor Plague and now I’m presenting you Wilson! He’s a weird entity (big eyeball) accompanied by small “Willies” (little eyeballs). Wilson deals chaotic damage and has a powerful energy beam attack! So you better…

Reynard Devlog #11 – Pawn shrine, Buffed enemies, Potion Hotkeys… (0.8.2)

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Another week, another Reynard update! Last week we released the “Merchants” update and this week we’re introducing you to the pawn shrine, buffed enemies and potion hotkeys! Pawn Shrines On your quest through dungeons, you will hoard a lot of items. Some of them will be useful, others not so much…

Reynard – Road To Early Access

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A fellow user on Reddit asked us a couple of questions about us, inspiration and the development process of Reynard. So I’ve decided to write a more general article… Let’s call it “Reynard – Road To Early Access.” TL;DR; We used Unity3D and the C# language. We were inspired by…

Reynard

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Story When Hammlet’s wife Prascilla goes missing, Reynard immediately grabs his high-tech gauntlet and goes on an adventure. In order to rescue Prascilla from becoming “Goulash” and his home island Foen from an invasion, he has to defeat many vicious creatures and villains. Gameplay Reynard is a mixture of procedurally…