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Reynard Devlog #19 – Santa Boss, Zombies and More (0.9.0)

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Ho-ho-ho! Christmas is around the corner and Santa has come to visit Foen!

Santa

Since it’s December and Christmas is around the corner I wanted to add some Christmas spirit to 
Reynard’s universe.

Luckily, last week Elthen came to the stream and said “hi” (He’s a fellow dude that draws some of the pixel art that we’re using in Reynard). I knew that I had an opportunity to influence his next drawing project and I kind of cheered for a fighting Santa. A week later Kung-fu Santa was made. So Elthen, thank you!

He became another boss influenced by the powerful Wizco’s magic! But you can bring him back to his senses if you free him from the spell (beat him). Players who can defeat him will be rewarded with Santa’s costume!

Santa is a first “seasonal boss” who can be fought from “12/12/Every Year” to “1/2/Every Year”. There will probably be more seasonal bosses in the future.

via Gfycat

Zombie

Even though there are many enemies in Reynard, a zombie was a must! It fits into the dungeon environment perfectly!

Not only that; he’s good looking, he’s baddass… In a way. If you have any companions and the zombie kills them, they’ll turn into zombies!

He’s immune to necro and poison damage and is from now on a regular companion of Doctor Plague.

All Changes

  • [BOSS] Added a Santa Clause boss battle. Free him and unlock yourself a Santa’s costume. You can start the battle by interacting with the portal next to the fox hole. You’ll be able to fight Santa from 12/12/Every Year to 1/2/Every Year.
  • [ENEMY] Added a Zombie. Immune to poison and necro damage. When it kills its victim it restores 0.25 hp to itself and spawns a new zombie in its victim’s place.
  • [BALANCING] Doctor Plague now spawns Zombies and Skeletons. His movement speed was increased by 50%. He now has some companions from the beginning.
  • [MINOR] Removed a single pixel mistake on Reynard’s Santa costume 🙂
  • [BUGFIX] Fixed a bug where golems dropped golem’s fist instead of golem’s hand. (one is usable, the other is the actual weapon of the golem).
  • [BUGFIX] Wilson’s laser beam can now damage allies and companions.
  • [BUGFIX] Doctor Plague can now damage allies and companions.
  • [BUGFIX] Fixed the bug when the stairs to secret room are spawned behind the indestructible objects.
  • [BUGFIX] Companion skeletons wouldn’t get transported to other levels.

In the upcoming week I’ll focus on boss battles, new enemies and new rooms! If you’d like to recommend anything, please let me know!

Till next time! Happy Santa saving 😀

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