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Reynard Devlog #4 – Dungeons

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In previous Reynard devlog, Boštjan revealed that we’re planning to add a world map and in this post I want to write about the dungeons. Challenges Before the development of the game, we’ve set some ground rules. One of those rules was that we want to increase the replayability of…

Reynard Devlog #3 – World Map

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Hello, my name is Boštjan and i think it’s my first time writing here about Reynard. Unity and 2D tiles So lets talk a little bit about Unity and 2D tiles. When we started developing reynard we decided to use Super Tilemap Editor, because we figured out that it is…

Enjin Coin – Cryptocurrency For Games

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Cryptocurrencies are changing financial system and the way we build applications in front of our eyes. I believe that cryptocurrency Enjin coin will reshape a good portion of “In game purchases” in free to play games. Problem of free to play games Most of gamers are not game developers and…

Reynard Devlog #1

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In previous blog post I was writing about our Pariah progress and why we decided to work on another game instead. From now on there will only be progress reports for Reynard project. I’m gonna try to keep these progress reports short and simple 😀 Reynard’s Story Reynard is a…

Space Cyclops

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Space Cyclops is our product of having a “small” break on Pariah project. It’s a match 3 game! Super Nova is going to destroy Space Cyclops planet! It’s your job to save them by teleporting them to another planet! You can teleport them by matching at least 3 of them!…