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Slovenian Games Conference (SGC) 2018

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Last Saturday we’ve visited slovenian games conference! It was awesome! We’ve seen many great games and met many cool people! We’ll visit SGC next year again for sure! SGC is organized by the Slovenian Game Developers Association – Games Slovenia as an initiative to support and represent the Slovenian and…

Reynard – Road To Early Access

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A fellow user on Reddit asked us a couple of questions about us, inspiration and the development process of Reynard. So I’ve decided to write a more general article… Let’s call it “Reynard – Road To Early Access.” TL;DR; We used Unity3D and the C# language. We were inspired by…

The journey of game art and design

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Seeing our game Math Panda on google play store published, and most of all, my own graphics, made me really proud and hyped for the next project. I was always only into programming. My work consisted of PHP development with Laravel framework and frontend technologies. Chasing that bits of code…

Beginning of our indie games development journey

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I always saw video games as a form of art. To me, video games are one the most powerful mediums to present stories and trigger emotions. I'll always recall when I got my first console and a game with it. The game was no other than "Super Mario World" which pulled me in the gaming world very, very deep. It just felt awesome when you woke up on the saturday morning, invited your friends to come over and spent the whole day talking and smashing controller's buttons while playing video games. There wasn't a week when one of your friends didn't show you a new trick he pulled out in a game, a new easteregg he discovered or highscore he set.