Press "Enter" to skip to content

Posts published in “Dev Log”

Category about game development updates.

Reynard Devlog #15 – Achievements, Unlockables, New NPCs and Much More (0.8.6)

0

It’s been a while since I’ve released a new update for Reynard! I’ve been working on it every day… This game dev log is about an update bigger than any other (till now)! It brings achievements, unlockables, allies, new enemies and much more! Achievements and Unlockables I focused on elements…

Reynard Devlog #13 – Wilson (0.8.4)

1

New boss Wilson has arrived to Reynard’s dungeons! Wilson Previous week we’ve released an “easier” boss Doctor Plague and now I’m presenting you Wilson! He’s a weird entity (big eyeball) accompanied by small “Willies” (little eyeballs). Wilson deals chaotic damage and has a powerful energy beam attack! So you better…

Reynard Devlog #11 – Pawn shrine, Buffed enemies, Potion Hotkeys… (0.8.2)

0

Another week, another Reynard update! Last week we released the “Merchants” update and this week we’re introducing you to theΒ pawn shrine, buffed enemies and potion hotkeys! Pawn Shrines On your quest through dungeons, you will hoard a lot of items. Some of them will be useful, others not so much…

Reynard Devlog #8 – Rune System

0

We have a working rune system! Feature update For couple of weeks I’ve been working on how different systems interact with each other. The reason I’ve spent so much time on this task is because I really wanted to make it as modular as possible. Modularity of the systems will…