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Posts published by “Filipinjo”

“The Dude abides.”

Reynard Devlog #13 – Wilson (0.8.4)

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New boss Wilson has arrived to Reynard’s dungeons! Wilson Previous week we’ve released an “easier” boss Doctor Plague and now I’m presenting you Wilson! He’s a weird entity (big eyeball) accompanied by small “Willies” (little eyeballs). Wilson deals chaotic damage and has a powerful energy beam attack! So you better…

Reynard Devlog #11 – Pawn shrine, Buffed enemies, Potion Hotkeys… (0.8.2)

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Another week, another Reynard update! Last week we released the “Merchants” update and this week we’re introducing you to the pawn shrine, buffed enemies and potion hotkeys! Pawn Shrines On your quest through dungeons, you will hoard a lot of items. Some of them will be useful, others not so much…

Reynard – Road To Early Access

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A fellow user on Reddit asked us a couple of questions about us, inspiration and the development process of Reynard. So I’ve decided to write a more general article… Let’s call it “Reynard – Road To Early Access.” TL;DR; We used Unity3D and the C# language. We were inspired by…

Reynard

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Story When Hammlet’s wife Prascilla goes missing, Reynard immediately grabs his high-tech gauntlet and goes on an adventure. In order to rescue Prascilla from becoming “Goulash” and his home island Foen from an invasion, he has to defeat many vicious creatures and villains. Gameplay Reynard is a mixture of procedurally…

Reynard Devlog #8 – Rune System

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We have a working rune system! Feature update For couple of weeks I’ve been working on how different systems interact with each other. The reason I’ve spent so much time on this task is because I really wanted to make it as modular as possible. Modularity of the systems will…